• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by ywj7931 · Jul 12, 2016 at 08:05 AM · androidpluginpluginsandroidplugin

Android plugin dependency

Recently I am trying to import my Android activity into Unity.

It is a simple recording function depending on javacpp, opencv,

Currently, my project structure app/src/main/JniLibs/armeabi-v7a/(arm-plugins for ffmpeg and opencv) and app/libs/ffmeg.jar, javacpp.jar, javacv.jar

After I export my project as AndroidPlugin.jar Do I also need to copy paste those libs? Where to place those libraries? Also I am confused how to place res folder including layout.xml and string.xml, etc

My current stucture: alt text

123.png (10.1 kB)
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image

Answer by liortal · Jul 16, 2016 at 04:19 PM

You should check out the documentation on building & using Android plugins.

When it comes to Android plugins, you have a few choices:

  1. JAR files - a compressed file with compiled Java classes (e.g: code)

  2. AAR files - Android archive, also a compressed file that contains code as well as other resources

  3. Android library projects - A folder structure, the same as the one used to create an .AAR file, but still in its original form (not compiled into an .aar). All source files should be pre-compiled under bin/ or libs/ folder as far as i remember.

Regarding your specific scenario - you say that you compiled your code into a .JAR, but these files do not contain any resources. If you have your own layouts, or specific values, images, etc under the res/ folder, these will not be added to the .JAR file.

What you can do is compile your entire library to an .AAR file. This will contain everything under res/ , all the libraries, etc. Then add this file to your Android project (under Assets/Plugins/Android). This should be automatically identified by Unity as an Android plugin. When building your project it will add this library to the final game package.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta on June 13. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Using the MPFR number library on Android 0 Answers

How do I make an Android plugin for unity? 0 Answers

Not rendering camera when using Unity as library on Android Studio 0 Answers

Can´t found android.support.v4.content.ContextCompact 0 Answers

Android Multi-Plugins 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges