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Question by mridul141090 · Jul 12, 2016 at 01:09 AM · unity 5.2

I am using blenshapes for measurement of body height. But the blendshape is from 0 to 100. I want to display proper height such as 5,0 inch to 5, 12 something like that

public float BodyWeight_Slider = -99.0F; public float BodyNeck_Slider = 0.0F; public float BodyShoulders_Slider = 0.0F; public float BodyChest_Slider = 0.0F; public float BodyWaist_Slider = 0.0F; public float BodyHips_Slider = 0.0F; public float BodyInseam_Slider = 0.0F; public float BodyshortMale_Slider = 0.0F; void OnGUI() { BodyWeight_FullNumber= Mathf.Round(BodyWeight_Slider); GUI.Box (new Rect (150, 45, 100, 30), BodyWeight_FullNumber.ToString() + centi); BodyWeight_Slider = GUI.HorizontalSlider(new Rect(150 , 100 , 200 , 30) , BodyWeight_Slider , -99.0F , 100.0F); GUI.Label(new Rect(150 , 75 , 200 , 20), "Body_TallMale");

     BodyNeck_FullNumber= Mathf.Round(BodyNeck_Slider);
     GUI.Box (new Rect (150, 145, 100, 30), BodyNeck_FullNumber.ToString() + centi);
     BodyNeck_Slider = GUI.HorizontalSlider(new Rect(150 , 200 , 200 , 30) , BodyNeck_Slider , 0.0f , 99.0F);
     GUI.Label(new Rect(150 , 175 , 200 , 20), "Body_Neck_Width");
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