• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Bentoon · Jul 12, 2016 at 02:36 AM · xcodeil2cpp64-bit

64-Bit Error in iOs Unity App

Hello All,

I have a unity app that uses Vuforia and wouldn't build to iOs until I switch the scripting backend from IL2CPP to Mono2X then it builds to my iPhone great.

But I can't upload it to testFlight from xCode b/c of this..?

xCode Error:

ERROR ITMS-90086: "Missing 64-bit support. iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK or later. We recommend using the default "Standard Architectures" build setting for "Architectures" in Xcode, to build a single binary with both 32-bit and 64-bit support." ERROR ITMS-90086: "Missing 64-bit support. iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK or later. We recommend using the default "Standard Architectures" build setting for "Architectures" in Xcode, to build a single binary with both 32-bit and 64-bit support."

Thanks!

~be

Comment

People who like this

0 Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JoshPeterson · Jul 12, 2016 at 11:36 AM 0
Share

You need to use IL2CPP to get 64-bit support. Can you provide details about the build error you encountered? We should determine its cause and correct it.

avatar image JoshPeterson · Jul 13, 2016 at 11:34 AM 0
Share

@Bentoon: Something might be wrong with the Unity Answers sight, as I saw an email that you updated this question with some error messages, but now I don't see them. Can you post them again?

0 Replies

  • Sort: 

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

49 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is there a way to upload a Unity project to the App Store with Mono as scripting backend after 1st of June? 1 Answer

What to do with "Undefined symbols for architecture ..." in Xcode for IL2CPP project? 0 Answers

Can`t compile project in Xcode when scripting backend is set IL2CPP 1 Answer

NullReferenceException il2cpp 0 Answers

My App will carsh when I use Microphone and OnAudioFilterRead under IL2CPP 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges