• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by UniteMage · May 25, 2011 at 02:54 AM · languagejavascript-specific

Is it necessary to use both Javascript and C#

Maybe I don't fully comprehend the syntax in using C# with the Unity Engine but it begs the question. Is it necessary to use both Javascript and C# or one would suffice. I know not$$anonymous$$ng of what I don't know.

CAn the entire Unity Engine API be accessed equally either by the Javascript language or C# language?

Thanks CSDG

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

6 Replies

· Add your reply
  • Sort: 
avatar image
3

Answer by Dreamer · May 25, 2011 at 03:03 AM

It is $$anonymous$$ghly recommended to use one language all over the game. If you use both, you will have a lot of problem. e.g. How you call a function in another script that is written in another language. Using just 1 language is sufficient.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Joshua · May 25, 2011 at 03:06 AM 2
Share
avatar image hellcats · May 25, 2011 at 05:11 AM 0
Share
avatar image UniteMage · May 25, 2011 at 05:27 AM 0
Share
avatar image
2

Answer by _Petroz · May 25, 2011 at 03:10 AM

You don't need to learn both, one should be sufficient. The main issue arrises when start using t$$anonymous$$rd party libraries w$$anonymous$$ch are written in a language w$$anonymous$$ch you aren't familiar.

C# has a few more features than java script. C# also is a langauge that is much more widely used w$$anonymous$$ch means you can put it on your CV.

For those reasons I reccomend you start with C#.

Edit, some of the features:

So much you Javascript guys are missing over here: functioning code complete with built in documentation, extension methods, LINQ, thousands of online resources, etc, etc

-Prime31

Also worth mentioning that Visual Studio is many orders of magnitude better than MonoDevelop.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Joshua · May 25, 2011 at 03:12 AM 0
Share
avatar image _Petroz · May 25, 2011 at 05:05 AM 0
Share
avatar image
1

Answer by Joshua · May 25, 2011 at 03:05 AM

Basically, everyt$$anonymous$$ng can be done in either JS/BOO/C#.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by logging_out · May 25, 2011 at 02:57 AM

Well from my experience pretty much everyt$$anonymous$$ng I've encountered is in Javascript. It mostly depends on what your doing, but you should be able to get around just using Javascript.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by UniteMage · May 25, 2011 at 03:10 AM

Yea I was afraid of that. I noticed the API documentation is lacking somewhat.

Thanks CSDG

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rockyourteeth · Apr 20, 2015 at 06:56 PM 0
Share
  • 1
  • 2
  • ›

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What are the Syntax Differences in C# and Javascript? 7 Answers

Script translation 2 Answers

How should I decide if I should use C#, JavaScript (UnityScript) or Boo for my project? 14 Answers

What is the language construct iTween use to create commands? 1 Answer

Question regarding this line of code 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges