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This question was closed Jan 22, 2018 at 04:30 PM by meat5000 for the following reason:

The question is answered

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Question by A-K-Games · Jul 12, 2016 at 05:32 PM · c#rigidbodycolliderdisableenable

How do I disable all rigidbodies and colliders in a scene in unity?

Hi everybody, So for my project I working something where if the user presses a button, all rigidbodies and colliders will be disabled for every object in the scene. Is there a way to do that? I can't figure it out. I searched everywhere on unity and internet. Any help would be greatly appreciated!

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avatar image A-K-Games · Jul 13, 2016 at 12:59 AM -1
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Nevermind! I got it!

avatar image Hellium A-K-Games · Jul 13, 2016 at 12:14 PM 0
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Indicating how you have resolved your problem could help someone else....

avatar image A-K-Games · Jul 13, 2016 at 12:13 PM 0
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Nevermind guys I figured it out!

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Answer by A-K-Games · Jul 13, 2016 at 09:34 PM

This is how I resolved it: I made all the objects a child of a empty gameobject. I used getcomponentsofchildren to get them an disable or enable them. So I got the rigidbodies and did rigidbody.isKinematic true or false. That is what I did to resolve it.

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avatar image richardgengle · Aug 18, 2020 at 03:10 PM 0
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smart. ive been having similar difficulty... i cant use hinges without rigidbodies, but if i use rigidbodies, then i cant use colliders... but i need colliders to keep objects from falling thru each other

whats the way to have both colliders and rigidbody?

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