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Question by softmarshmallow · Jul 12, 2016 at 06:47 PM · uibuttoncanvasonmousedown

block clicking gameobject behind ui

im using

 public void OnMouseDown(){
          print("this gameobject is clicked")
 
 }

but i would like to block mouse clicking it when im clicking the ui(space overlay) i think blocksraycasr thing doesnt work... i want to using worldspace ui for the solution or add variables to check if the ui in on... any fundamental solutions for this????

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Answer by chomps32 · Jul 12, 2016 at 07:40 PM

I think what you are looking for is LayerMask. Here is a very detailed explanation:

http://answers.unity3d.com/questions/8715/how-do-i-use-layermasks.html

here is a simpler answer that is more tuned towards your question:

http://answers.unity3d.com/questions/416919/making-raycast-ignore-multiple-layers.html

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