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Question by Noer_the_Candlekeeper · Jul 13, 2016 at 09:28 AM · events

multithreading or events for damage

hello,

lets say i have an object of class character called "target". now i want to run method target.ChangeHealth(int deltaValue) multiple times at once. I can use threads and put lock each time i call this method or use events (OnChangeHealth(character target, changeHealthMethod changeHealth, int[] params)). Where can I read some art-of-state solutions for this? How to manage multiple damage at once with stack or list or events? Using locks is the 2nd less preferred option.

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