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Question by shadowpuppet · Jul 13, 2016 at 10:19 PM · parent transform

rotation of parent squishes player?

at a point in my project, the player hits a trigger than takes him to a spawnpoint. that spawn point is a child of an animated object that is rotating. Think of the spawn point as being on the outer horse on a merry-go-round. And I need the player to then be parented to the spawn point so he will go around on the merry go round. he translates just fine, that is to say he stays on the spot he spawned and goes round and round. BUT...he scales with the rotation squishing along the X and Z axis so when I leave the spawnpoint he is all distorted. How can I stop this? the script is simple and keep trying to add some code to parent rotation as well

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