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Question by A7mdxD · Jul 16, 2016 at 01:29 PM · c#unity 5scripting problemscript.shooting

[Shooting shots Scripting] How to make the compiler know that I mean the empty quad by the Public Transform?

unity 5.3.5 in shooting shots, there is
public Transform shotSpawn
and in
void Update (){ shotSpawn = Instantiate (shot, shotSpawn.position, shotSpawn.rotation); }
there is the code inside, My question is how did the compiler know that I meant the empty GameObject "Quad" ? Because the code doesn't make the ship shoot shots, when I was thinking. I'm confused about how can I make unity know that I mean the Quad by that public Transform shotSpawn

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avatar image Eudaimonium · Jul 16, 2016 at 03:41 PM 0
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Question is unclear.

What do you want to accomplish, and what doesn't work in your current code?

If you want to instantiate a quad, create it, make a prefab out of it, create a public GameObject in your script, drag the prefab there, and instantiate it.

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