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Question by Bryson_mon · Jul 16, 2016 at 01:27 PM · c#textscriptableobject

how do i reference to a text objects text in scripting?

c# script

referencing the script to the number within the text object.

This is for an OnMouseDown script.

alt text

screen-shot-2016-07-16-at-91416-pm.png (24.0 kB)
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avatar image Eudaimonium · Jul 16, 2016 at 03:44 PM 0
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BTW The screenshot is useless. We all know what a Text component looks like.

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Answer by Derpybunneh · Jul 17, 2016 at 03:03 PM

If your text and script are different objects, in the script make to sure add a using UnityEngine.UI at the top so that you'll be able to edit the text.

Then make a public Text textObject. Then from within the editor you can drag the text object onto the slot.

Then you can just use textObject.text = "whatever text you want";

Or you could have the script search for the text object using GameObject.Find().

How you could do this is: Text textObject = GameObject.Find("textObject");. Put it in the Start() function.

More on GameObject.Find() can be found here.

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Answer by Eudaimonium · Jul 16, 2016 at 03:42 PM

If both text and your script are on the same gameobject,

 gameObject.GetComponent<Text>().text = "Your string here, yo!";
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avatar image Bryson_mon · Jul 17, 2016 at 12:19 AM 0
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So will this refer to the text within the text component?

avatar image Eudaimonium Bryson_mon · Jul 17, 2016 at 12:20 AM 0
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Well, yeah. Do feel free to try it out :D

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