hi,
animation state not changing even parameter changed. Script used :
using UnityEngine;
using System.Collections;
public class AnimState : MonoBehaviour {
Animator anim;
void Start()
{
anim = gameObject.GetComponent<Animator>();
}
void Update () {
if (DropManager.gameOver) {
anim.SetBool("go", true);
}
}
}
pparently the code is right, I do not encounter problems.
quisas is esterno a problem such as:
-first checks if a print is entering the conditional if.
-second could you see if you’re writing well bool animation “go”, quisas is different. do not take it wrong sometimes those things happen.
-third check that your variable “drogmanager.gameover this to” true ", I repeat, do not take this the wrong way, one tends to forget things when this a little stressed.
-and nothing more I use in my print or conditional debug.log to verify that they are entering then I delete them to avoid more lines…
:v :v :v :v