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Question by n-carlson1 · Jul 18, 2016 at 07:20 PM · animationanimator controller

Character starts halfway into ground out of play mode.

Here's an image of what the character looks like out of play mode http://puu.sh/q4FbQ/5deec5b092.jpg

As soon as I click into play mode though he immediately goes back up into the normal idle pose. He moves around fine and everything and when I click out of play mode, he goes right back into the center of the ground in that half fall state. Here's a side picture again just under the map http://puu.sh/q4Fg3/9396d370a1.jpg

I believe this originally happened when I attached a canvas to the character and tried to put an animation on the text above him. I since deleted that in hopes that it'd go back but it hasn't so far. Every animation on the animator controller has an animation. I've checked every other post on this that I could find and none have the answer.

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avatar image wojtask12 · Jul 18, 2016 at 09:56 PM 0
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1) post your character inspector setup 2)why on earth would you attach canvas to the character? use Text$$anonymous$$esh for displaying text in game world

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avatar image wojtask12 · Jul 19, 2016 at 12:01 AM 0
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it's probably the animation - once you hit "play" it starts and moves the character to the correct position. why can't you just move the character to the proper position and customize it's collider position to match the mesh?

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