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Question by Wesley · May 25, 2011 at 07:58 PM · animationtrigger

How to use !animation.Playing to trigger movement?

Hey guys, I have it so that my enemy moves over during his jump animation, but I cant get him to stop when the animation stops, is this script right?

   if(animation.IsPlaying("JumpBack")){
 MoveSide = 3;
 }
 
 else if(!animation.IsPlaying("JumpBack")){
 MoveSide = 0;
 }
 }

the moveside is a number var basically the moveSpeed var. What am I doing wrong here?

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Answer by Antony-Blackett · May 25, 2011 at 11:17 PM

It depends if your animations is set to loop, clamp forever, clam, default or once.

You'll want your animation set to Once for its wrapMode.

Without the rest of your script I can't really help much. Also try turing on the inspector debug mode and look at the animations component to see if the animation ever starts or stops playing.

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avatar image Wesley · May 28, 2011 at 04:27 AM 0
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Well I did a simple: if !animation.IsPlaying {Debug.Log) and nothing came up, so I think my animation isn't ending...furthermore is there a better way to be doing this. I'm going crazy here.

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