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Question by nyonge · Jul 20, 2016 at 10:38 PM · uirenderingbugtextglitch

Text Appearance Glitch in Unity UI 5.3

Sometimes the text glyphs in my game appear glitched and jumbled, like the glyph is reading from the wrong part of the font texture. T$$anonymous$$s happens with the Text component of the Unity UI.

See image comparison below.

Reloading the text usually fixes it, but if it appears as text in a menu or somet$$anonymous$$ng t$$anonymous$$s can be super frustrating for the player. It happens in-editor and in builds. I'm running Unity 5.3 on a Mac, if that helps, but I've seen it on Windows too.

Any idea why t$$anonymous$$s is happening, or what I can do to fix it? Thanks!

I've seen a few people ask t$$anonymous$$s question, and I've asked it myself before, but none of them seem to have posted a solution. Usually it's from around a year ago.

alt text

alt text

screen-shot-2016-07-20-at-33132-pm.png (293.9 kB)
screen-shot-2016-07-20-at-33512-pm.png (207.9 kB)
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avatar image ShadowLynx777 · Jul 28, 2016 at 11:03 AM 0
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Answer by FriesB_DAEStudios · Oct 05, 2016 at 11:20 AM

Same issue here.

We encountered t$$anonymous$$s glitch in an application. The client the application was developed for, asked us to fix t$$anonymous$$s glitch (It randomly appears but always on the same text element). We have no Idea what causes it.

Application was built int Unity 5.4.0p4

![alt text][1]


glitch.png (389.0 kB)
glitch.png (389.0 kB)
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Answer by Kneasle · Aug 04, 2017 at 02:17 PM

@nyonge I discovered the fix for t$$anonymous$$s.

If you call: gameObject.GetComponent ().SetAllDirty(); when the object loads, it will fix the issue completely.

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Answer by aRvills · Dec 06, 2017 at 05:52 AM

I have two fonts light and extra bold type, my font was using extra bold I changed it to light font then set my font style to bold. It fixed the problem.

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