When adding a .blender or .fbx file to unity and the going to the “Animations”(1) section to edit the clips, my keyframes are limited to 65 frames.
My file in blender(2) have a range of 0 to 150 frames, so why unity just let change beteween 0 and 65 frames.
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P.S. Sory if i dind’t explain good enought just, leave a comment.