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Question by ETurns · Jul 21, 2016 at 11:37 PM · c#camera rotationfirstpersoncontroller

Force Rotating Camera That Takes Mouse Input

Hey guys, I have been facing a problem for weeks that I hope a more experienced programmer can resolve. My question is the same as this unanswered one: http://answers.unity3d.com/questions/934011/adding-some-recoil-to-the-camera.html

The final answer in that thread states that if you wait 0.2 seconds, the inputs will reset and the camera will stay in it's position. This does not happen, and after 0.2 seconds it returns to its previous position.

How do I reset a camera's transform.rotation that still takes mouse input?

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