• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by anil4029 · Jul 25, 2016 at 04:11 PM · networkingunity5google playandroidplugin

Unable to retrieve application from network

Trying to use google play services v- 0.9.34 on unity 5.3 but when I try to sign In google play pop up open and then stop.

Error in log cat :- "Unable to retrieve application xxxxxxxxxxxx from network. Application ID xxxxxxxxxxxx is not associated with package com.company.game. Check the application ID in your manifest."

I already spent a lot time to get any solution, but I didn't found any solution. Any type of help really appreciate

Already checked these : 1. https://github.com/playgameservices/play-games-plugin-for-unity/issues/216 2. Google Play Game Services - unable to sign in 3. Google Play Games login fails

Script :

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 using UnityEngine.UI;
 using GooglePlayGames;
 using UnityEngine.SocialPlatforms;
 using GooglePlayGames.BasicApi;
 
 public class FruitLevelSelect : MonoBehaviour {
 
 private string leaderbord = "xxxxxxxxxxxxxxxxx"; 
 
 
 void Start()
 {
 
 
     PlayGamesPlatform.DebugLogEnabled = true;
     GooglePlayGames.PlayGamesPlatform.Activate(); 
 
     Social.localUser.Authenticate((bool success) => {
         // handle success or failure
     });
 }
 
 
 
 public void Share()
 { 
     if (Social.localUser.authenticated)
     {
         ((PlayGamesPlatform)Social.Active).ShowLeaderboardUI(leaderbord);
     }
     else {
         Social.localUser.Authenticate((bool success) => {
             if (success)
             {
                 ((PlayGamesPlatform)Social.Active).ShowLeaderboardUI(leaderbord);
             }
         });
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Karthikeyanglobe · Jan 10, 2017 at 06:23 PM

Remove all account in Gmail except one account for testing purpose then check that working

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Raf_230 · Feb 26, 2019 at 02:17 PM

[Solved] 1. Add Your account in Tester panel (Google Play console => Game Service => Testing) 2. Make sure you have log in Google play service app in your mobile with same account which is added in Tester panel

[Note : You can add Multiple account in your Testing panel]

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Failed to re-package resources. See the Console for details. error building 0 Answers

Why is Product.availableToPurchase true for inactive Google Play product? 1 Answer

Unity.Networking (UNet) RPC to Specific Player? Master Server? 4 Answers

TCP/IP Stream.Read doesnt work 0 Answers

,How can I resolve the error “Trying to send command for object without authority.”? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges