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Question by Arminyazdian · Jul 27, 2016 at 11:07 AM · c#carcheckpoint

Check points for racing game

Hi! Im creating a racing game in unity and for car positions(e.g Pos:2/8) and lap systems one of my friends gave this piece of code to me....but it counts from 0 to 8... u know... when you are in the last position it writes Pos:0/8 instead of 8/8 and when you pass all of the cars it writes 8/8 instead of 1/8 and the code is here: using UnityEngine; using System.Collections; using System.Collections.Generic;

 using System.Linq;
 
 public class CheckpointManager : MonoBehaviour {
     
     public List<GameObject> EnemyCars = new List<GameObject>();
     public TextMesh PosText;
     void Start()
     {
 
         
         GameObject pLayer = GameObject.FindWithTag("Player");
         EnemyCars.Add(pLayer);
     }
     void Update()
     {
         GameObject _Player;
         int _PlayerPos = 0;
         for(int i=0; i<EnemyCars.Count; i++)
         {
             if(EnemyCars[i].name == "Player")
             {
                 _Player = EnemyCars[i];
                 _PlayerPos = EnemyCars.IndexOf(EnemyCars[i]);
             }
         }
         EnemyCars.Sort(SortByPassedCheckpoints);
         PosText.text = "Pos: " + _PlayerPos.ToString() + "/" + EnemyCars.Count.ToString();
     }
     
     int SortByPassedCheckpoints(GameObject C1, GameObject C2)
     {
         return  C1.GetComponent<CheckpointTrigger>().PassedCheckpoints.CompareTo(C2.GetComponent<CheckpointTrigger>().PassedCheckpoints);
     }
 }


Please help what should i do...thanx

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avatar image Rajeesh_AR · Jul 27, 2016 at 12:34 PM 3
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Hi @Ar$$anonymous$$yazdian

You could just change the loop as below

 int _PlayerPos = 0;   
          for(int i=8; i>=EnemyCars.Count; i--)
          {
              if(EnemyCars[i].name == "Player")
              {
                  _Player = EnemyCars[i];
                  _PlayerPos = EnemyCars.IndexOf(EnemyCars[i]);
              }
          }



I think this would work. Please check and ask for further help

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Answer by 5c4r3cr0w · Jul 27, 2016 at 11:13 AM

For instant solution Replace :

  PosText.text = "Pos: " + _PlayerPos.ToString() + "/" + EnemyCars.Count.ToString();

With

  PosText.text = "Pos: " + (EnemyCars.Count + 1 -_PlayerPos).ToString() + "/" + EnemyCars.Count.ToString();


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Answer by Arminyazdian · Jul 28, 2016 at 01:19 PM

Sorry guys but it didnt work...thank you so much for your answers @Rajeesh_AR @5c4r3cr0w

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