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Question by GregPDesUGD · Jul 26, 2016 at 04:22 PM · textinspectoruser interfacenaming

Do you always need to name a UI element in the Inspector? (in the Name field next to the Enable Checkbox)

I'm a newbie to Unity. I am adding some text elements in t$$anonymous$$s simple pause screen interface for my Pong clone, and there's somet$$anonymous$$ng I'm pondering about.

Because these elements are not really to be changed by the game at all (and hence static), do I really need to change the name of those objects in the inspector and have the $$anonymous$$erarchy reflect the changes when I create them?

I am t$$anonymous$$nking no because that creates a waste of time when building more complex user interfaces for bigger projects, but I want to see here.

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