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avatar image
Question by Jorvan · Jul 26, 2016 at 10:03 PM · c#scripting problemscript.waitforsecondsupdate problem

I want my script to wait 2 seconds before continue in a condition, in update, using C#

Here is what i got:

using UnityEngine; using System.Collections;

public class Compuerta : MonoBehaviour {

 public int lobajo = -10;

 public GameObject player;
 public GameObject compuertilla;

 private Animator comp;

 void Start () {

     comp = gameObject.GetComponentInC$$anonymous$$ldren<Animator>();

 }


 void Update () {
 
     if (player.transform.position.y < lobajo) {
     
         comp.SetInteger ("Autocom", 1);
         compuertilla.GetComponent<MeshCollider> ().enabled = false;
     
     }

     else if (player.transform.position.y > lobajo) {

          **//Here is where I want it to wait for  2 seconds**

         comp.SetInteger ("Autocom", 0);
         compuertilla.GetComponent<MeshCollider> ().enabled = true;

     }

 }

}

I have searched, but nobody answer it for an update, can someone help me pls?

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Answer by Arkaid · Jul 27, 2016 at 12:44 AM

Use Coroutines!

 public class Compuerta : MonoBehaviour 
 {
     public int lobajo = -10;
     public GameObject player;
     public GameObject compuertilla;
     private Animator comp;
     void Start () 
     {
         comp = gameObject.GetComponentInC$$anonymous$$ldren<Animator>();
         StartCoroutine(UpdateCoroutine());
     }
     
     IEnumerator UpdateCoroutine() 
     {
         w$$anonymous$$le(true)
         {
             if (player.transform.position.y < lobajo) 
             {
                 comp.SetInteger ("Autocom", 1);
                 compuertilla.GetComponent<MeshCollider> ().enabled = false;
             }
             else if (player.transform.position.y > lobajo) 
             {
                 **//Here is where I want it to wait for  2 seconds**
                 yield return new WaitForSeconds(2);
                 comp.SetInteger ("Autocom", 0);
                 compuertilla.GetComponent<MeshCollider> ().enabled = true;
             }
             yield return null;
         }
     }
 }
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Jorvan

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avatar image Jorvan · Jul 27, 2016 at 01:43 AM 0
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It worked Thanks :D

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Answer by Nitin22 · Jul 27, 2016 at 06:24 PM

Ok You can by using time vairable in Update :

 public int lobajo = -10;
     public GameObject player;
     public GameObject compuertilla;
     private Animator comp;
 
     float timeCount;
     public float delayTime = 2.0f;
 
     void OnEnable ()
     {
         timeCount = 0;
     }
 
     void Start ()
     {
         comp = gameObject.GetComponentInC$$anonymous$$ldren<Animator> ();
     }
 
     void Update ()
     {
         if (timeCount < delayTime) {
             timeCount += Time.deltaTime;
             return;
         }
 
         if (player.transform.position.y < lobajo) {
 
             comp.SetInteger ("Autocom", 1);
             compuertilla.GetComponent<MeshCollider> ().enabled = false;
 
         } else if (player.transform.position.y > lobajo) {
             **//Here is where I want it to wait for  2 seconds**
             comp.SetInteger ("Autocom", 0);
             compuertilla.GetComponent<MeshCollider> ().enabled = true;
         }
     }

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avatar image Jorvan · Jul 27, 2016 at 06:48 PM 0
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Just by looking it, makes me think that it isn't what I wanted (because the delay isn't happening in the space that I wanted); but it's okay, Arkaid already helped me. In any way, thanks :)

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