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Question by exrnge · Jul 27, 2016 at 07:12 PM · texturemeshprocedural meshtrianglessubmesh

Procedurally Generated Mesh Texturing

hi all , i need to texture my procedurally generated mesh based on height . As far as i know i should use sub-mesh but i don't know how to arrange my triangles list based on height . Any help or any other way to do texturing ?

Thanks ..

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