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Question by $$anonymous$$ · Jul 27, 2016 at 07:06 PM · iossplash-screen

adding iOS splash images resolutions for iphone 6, 6+ and ipad pro

We are currently using Unity v5.2.3p1 and cannot upgrade anymore. This version has a SplashScreen.mm not supporting iphone 6, 6+ and ipad pro resolutions.

Planning to force-inject the splashscreens in the generated info.plist along with the needed image files but isn't sure how Unity will pick the right one for the mentioned devices without modifying the SplashScreen.mm. Our builds are automated and we want to avoid hacking Unity's SplashScreen codes.

Is it enough to declare it in the info.plist? Or is it SplashScreen.mm that has the final say when assigning the splash image?

Anyone has insights?

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