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Question by $$anonymous$$ · Jul 28, 2016 at 01:25 PM · androidgoogle playunity 5.2

Adding google play services individual apis instead of the full library in Unity 5.2.3p1

Hello,

We currently use the full raw library of google_play_services_lib inside our Plugins/Android and it works fine. However, we needed to upgrade one of our 3rd party sdk's and we exceeded the reference count. We thought of replacing this full raw library of google play services and instead just use the individual APIs we require (eg. games, ads without the maps and other unnecessary APIs).

However, doing so results to errors. Our app can't run anymore. Can the google play services *.aar individual libraries even run in Unity 5.2.3? Or is it only in the latest unity versions? If it can, what am I doing wrong? How should I properly add the individual APIs?

Any help will be highly appreciated.

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