• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Wolf_Eye · Jul 29, 2016 at 12:25 PM · assetsassetbundlesscene load

Working example of loading scene as asset bundle in Android!?

Hi :) I can't get my asset bundle scene to works! It works only in editor mode, when i'm following the example in documentation.(simulation mode enable) I have a scene, and menu with button in it (each button points to different scenes). When i click a button i want to go to the selected scene. Everyt$$anonymous$$ng work fine, both in editor and on my android device. So i want to make my scenes to be asset bundles and to load them outside the build.

         // Load the AssetBundle file from Cache if it exists with the same version or download and store it in the cache
         using (WWW www = WWW.LoadFromCacheOrDownload(BundleURL, version))
         {
             yield return www;
             if (www.error != null)
                 throw new Exception("WWW download had an error:" + www.error);
             AssetBundle bundle = www.assetBundle;
             //AssetBundleManager.LoadLevelAsync(sceneAssetBundle, sceneName, true);
             if (sceneAssetBundle == "")
                 Instantiate(bundle.mainAsset);
             else
                 Instantiate(bundle.LoadAsset(sceneAssetBundle));
             //bundle.LoadAssetAsync(sceneAssetBundle);
             Debug.Log("successfull!");
             // Unload the AssetBundles compressed contents to conserve memory
             bundle.Unload(false);
 
         } // memory is freed from the web stream (www.Dispose() gets called implicitly)

t$$anonymous$$s way not$$anonymous$$ng happens.... I can get scenes loaded in simulation mode with t$$anonymous$$s code, but t$$anonymous$$s works only in editor

 AssetBundleLoadOperation request = AssetBundleManager.LoadLevelAsync(sceneAssetBundle, levelName, isAdditive);
                 if (request == null)
                     yield break;
                 yield return StartCoroutine(request);



Can some one give me an advice how to load asset bundle scene ?!?! Can't find any working example... THANKS A TON :)

Comment
exequor

People who like this

1 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to export level (map) as an external (non-bundled) asset? 0 Answers

Asset Bundle Prefabs missing textures & materials, but have geometry 1 Answer

AssetBundles - depend on asset already included in executable 0 Answers

How can I reference objects from a different Asset Bundle ? 0 Answers

Empty Scene, Hierachy Empty? HELP 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges