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Question by Romboide82 · Jul 29, 2016 at 07:02 PM · terrainprocedural mesh

Should I use chunk if working with Terrain object?

Hi, i'm working on procedural map generating. My question is, if i use Terrain object, should i create multiple Terrain as chunk or use only 1? I mean, has Terrain a built in "draw distance" system that scale the quality, and even not render, a portion of it ( if far away )?

I know i can easily do that with multiple chunk, my problem with them is that on the edges, where they connect to each other, the separation line is too evident, both for Mesh and Texture (because it "restart").

Any advice for a noob in this argument?

Thanks!

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