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Question by Drymarti111 · Jul 29, 2016 at 09:10 PM · scripting problemguitexturebuttonguitexture

How to create GUI BUTTON from this

I have that code:


  1. if (GUI.Button(Rect(0,75,200,25), "Grass = "+grassAmount))

  2. {

  3. selectedBlock = grassBlock;

  4. }


and I want my texture in button. Previously I did that:

GUI.BeginGroup(new Rect(200, 50, 25, 25), "");

         GUI.EndGroup();

for the boxes, but in buttons it doesnt work:

if(GUI.BeginGroup(new Rect(200, 50, 25, 25), DirtText,""+dirtAmount)) or anything else not working

How to create texture button from first example?

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avatar image Firedan1176 · Jul 30, 2016 at 12:07 AM 0
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Why don't you use Unity 4.6's UI features? You can still generate it "procedurally" in code. You'd just use prefabs ins$$anonymous$$d.

avatar image Drymarti111 Firedan1176 · Jul 30, 2016 at 08:17 AM 0
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i dont really know how I can and of course there are a lot of things to move to UI4.6. For some reason i prefer that option (is it possible to make that?)

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Answer by ArturoSR · Jul 30, 2016 at 06:39 PM

Hello and good day, of course it is possible, the only thing you have to do is set the GUIContent(string name, Texture2D image), the code will be something like this:

 string name;
 
 Texture2D image;
 
 GUIContent content = new GUIContent (name, image);
 
 GUILayout.Button(content);


But if you want to make something more complicated you need to think about the button like a group of layers, something like this:

  • Background

  • Text

  • Sub-Element

This is important, you need to have at least the button element defined, I recomendad to check the documentation, particularly about Editor, there is a lot of basic info that could help you, cheers.

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