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Question by LazyDog_Rich · Jul 30, 2016 at 10:24 AM · spritetexture2dspritesheetsprite packer

TexturePacker

Hi everyone!

I want to ask if is really worth use TexturePacker(or any similar)

I mean... I download it, and test it for a while, and look nice and everything...

But if I move to TexturePacker, then every time I want to modify or cretate a sprite. I have to edit it in affinity, export it in multiples files(one for each frame), open TexturePacker and load the new sprites, export it to Unity...

This look like a lot of work, when I just can look for the best layout inside Affinity Design and export it in a single png, then just use the sprite editor de Unity.

Why is TexturePacker a good option? Some experiences with it?

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