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Question by NoobDude29332 · Jul 31, 2016 at 04:37 AM · scripting problemspawnspawningspawn points

I need help with my spawning system(SOLVED)

I am trying to make a spawning system based on time and exact positions, i made something but the problem that i have is that when i break 2 or more game objects at the same time, or even in quick succesion there is a spot that remains empty.

The spawner that i am trying to make works like this, there is a game object at a set location for example vector3(-1,0.25,0) and when i click that game object i would like it to be destroyed and after a set ammount of seconds for example 0.5f and spawn at the same location another random game object .

EDIT: I managed to fix the problem using the queue method , if anybody is intrested i could post an example of my code.

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Answer by MrReynevan2 · Jul 31, 2016 at 12:10 PM

You could use a coroutine for it, I guess. Something along the lines of:

 IEnumerator DestroyEnemy(GameObject enemy)
 {
     var pos = enemy.pos;
     Destroy(enemy);
     yield return new WaitForSeconds(0.5f);
     SpawnRandom(pos);
 }

You can call it like so:

 StartCoroutine(DestroyEnemy(e));
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