• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
Question by WanderJahr · Jul 30, 2016 at 07:16 PM · instantiaterandomrandom.rangegroup

C# Instantiate multiple objects at unique positions within a set range

For a game I am working on in my free time. C#

Lets just say that I have a Box that is being Instantiated, more specifically a random box in a group called "groups" and it is being instantiated in a random location within a range though the following.

 public class Spawner : MonoBehaviour {

     public GameObject[] groups;
     public int[] randomLocation = new int[] {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};

     public void spawnNext() {
         int i = Random.Range(0, groups.Length);
         int s = Random.Range(0, randomLocation.Length); 
     Instantiate(groups[i], 
         new Vector3(randomLocation[s], 14, 0), 
         Quaternion.identity);
     }
 }

Now this portion works perfectly fine, the random object in the group is instantiated correctly within the mentioned range, but what I need to do specifically is Instantiate X amount of Box's within that range and each one being at a unique position so that there is no overlap. Furthermore the box's spawn location needs to be random every time spawnNext() is called and the amount of box's that are being spawned needs to be easily edited.

So what would be the best way to go about this?

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by toddisarockstar · Jul 31, 2016 at 03:04 AM

 using UnityEngine;
 using System.Collections;
 
 public class NewBehaviourScript : MonoBehaviour {
 
     // Use this for initialization
 
         public string usedlocations=" ";
         public int boxcount;
         public GameObject[] groups;
         public int[] randomLocation = new int[] {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
         public void spawnNext() {
             boxcount = 3;
 
             while(boxcount>0){boxcount--;
 
             int i = Random.Range(0, groups.Length);
             
             int s = Random.Range(0, randomLocation.Length); 
                 while(usedlocations.Contains(" "+s)){s = Random.Range(0, randomLocation.Length); }
                 usedlocations=usedlocations+" "+s;
             Instantiate(groups[i], 
                         new Vector3(randomLocation[s], 14, 0), 
                         Quaternion.identity);
         
         }}}
     
 

Comment

People who like this

0 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image WanderJahr · Jul 31, 2016 at 06:28 PM 0
Share

Thank you Todd, this works perfectly and so much sleeker than what I was thinking of.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

76 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Random position of asteroids -- Random not randomizing? 1 Answer

Cannot pick random GameObject from list. 0 Answers

Multiple instances of script generating the same random number 1 Answer

How do I get my game to generate a random number for each counter,how do I make my game generate 2 different numbers at the same time 1 Answer

instantiate randomly from one of the three positions 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges