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Question by AStrkl · Jul 31, 2016 at 10:57 PM · controllerjoystick360stick

Detecting joystick turn

Hello,

I'm currently having trouble doing something that does not seems complex.

I want to detect when the user does a full circle (or more) with the joystick, clockwise or anti clockwise. Picture like a mini-game where you have to turn the joystick really fast !

I store the angle between the point where the Joystick was first pushed, and the current angle, I have a 0 - 360 angle. I also check while moving if I change direction ( going clockwise while in an anticlockwise turn, to reset the startposition).

My code Is really dirty, I would love to see if someone has a example or an direction on this ? I think my main problem is when i cross the 0/360 value, I mess up everything.

Thanks !

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avatar image atimoda · Nov 12, 2019 at 08:41 AM 0
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So, how did you end up with this solution, AStrkl? Found your question on google, i'm trying to do the same thing to accomplish a feature in my game. Hope you still read this and have some light :)

Thanks

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