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Question by DinostabOMG · Aug 02, 2016 at 12:05 PM · editoreditor-scriptingspritessprite editor

How can I open the Sprite Editor from script?

I wanted to make a tool that groups several related functions for our game together, to make things more accessible for artists, and one of these is editing the slicing of a sprite.

Normally you can open windows which appear in the menus from script, but the Sprite Editor is only available from a button in the inspector after you select a sprite or spritesheet asset.

Given a particular sprite or spritesheet asset, how can I make a button in an Editor script which opens the sprite editor window for that sprite?

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Answer by Adam-Mechtley · Sep 08, 2016 at 01:02 PM

Hi @DinostabOMG! Unfortunately there is no public API for doing this. If you don't mind using reflection and being subject to a little volatility, you can do something like this:

 using System.Linq;
 using UnityEditor;
 using UnityEngine;
 
 void OnOpenSpriteEditor(Sprite sprite)
 {
     Selection.activeObject = sprite;
     EditorWindow.GetWindow(typeof(EditorWindow).Assembly.GetTypes().Where(t => t.Name == "SpriteEditorWindow").FirstOrDefault());
 }
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avatar image lzjamaoge · Mar 22, 2019 at 06:11 AM 1
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using full namespace would be better

 Type type = System.Type.GetType("UnityEditor.SpriteEditorWindow,UnityEditor");
 EditorWindow.GetWindow(type );
 
avatar image adrianplapamaru · May 22, 2020 at 09:08 AM 0
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The SpriteEditorWindow type has changed. This is how you get the type on Unity 2019.3:

 GetWindow(Type.GetType("UnityEditor.U2D.Sprites.SpriteEditorWindow,Unity.2D.Sprite.Editor"));

avatar image adrianplapamaru · May 22, 2020 at 11:46 AM 0
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The SpriteEditorWindow has change. This is how you get the type on Unity 2019.3 Type.GetType("UnityEditor.U2D.Sprites.SpriteEditorWindow,Unity.2D.Sprite.Editor"));

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