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Question by microp · May 26, 2011 at 07:44 PM · collisiononcollisionentercontactcontact.point

Collision with no contact?

I just received an OnCollisionEnter(), but the Collision's contacts array has a length of zero. Is t$$anonymous$$s... normal? Up until now I've always used contacts[0] without checking, and I haven't seen any code sample check either.

So, what's up with t$$anonymous$$s empty contacts array? And should I always check its length before using contacts[0] ?

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Answer by Iamdain · Nov 23, 2013 at 09:25 AM

Same issue here http://forum.unity3d.com/threads/189556-Collision-triggered-but-no-contact

can't find solution...

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Answer by MadNukin · Apr 30, 2018 at 02:41 PM

You should create your array like so:

 var contacts = new ContactPoint2D[] {new ContactPoint2D()};

Hope t$$anonymous$$s helps to feature trouble makers.

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