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Question by KristianGrytdal · Aug 02, 2016 at 12:00 PM · c#sceneinputfielddontdestroyonload

Changing something in another scene by answering correctly with GlobalManager

I'm kind of a noob and I'm making a guess the movie game, and I wondered if anybody know how I can make it so. When a person answers correctly, the button with a image on the other scene needs to change. So I need a script that changes puts a image or something over the button on the other scene. This is the script that that i need to put it in------- using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class Spawn: MonoBehaviour {

 private string gameName;

 private int countGuess;

 [SerializeField]
 private InputField input;

 [SerializeField]
 private Text text;

 void Awake(){
     gameName = "spawn";
     text.text = "Guess The Name Of The Game";
 }
 public void GetInput(string guess){
     CompareGuesses(guess);
     input.text = "";
 }
 public void CompareGuesses (string guess){
     if (guess == gameName) {
         text.text = "You Guessed Correctly";
         SceneManager.LoadScene("Level 1");
     } else if (guess != gameName) {
         text.text = "Wrong!";
     } else if (guess != gameName) {
         text.text = "Wrong!";
     }
 }

So if I make a image an put the GlobalManager and DontDestroyOnLoad script on it, in the scene that dosn't have the InputField. Then I go to the scene with the InputField, and should be able to find it there. But do I need to do something with the script that is on the InputField(The script that says what happends when a person answers correctly) . or how do i do it so the image becomes visible when the person answers correctly?

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