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Question by Finijumper · Aug 02, 2016 at 11:54 AM · androidfunctionshandheld

Handheld.PlayFullScreenMovie ("Splash2.mp4", Color.blue, FullScreenMovieControlMode.Hidden); TEXTURE ERROR

When I load a Splash Screen with this code:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class Play : MonoBehaviour {
     
 
     // Use this for initialization
     void Start () {
         Handheld.PlayFullScreenMovie ("Splash2.mp4", Color.blue, FullScreenMovieControlMode.Hidden);
         SceneManager.LoadScene("MainScene");
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }
 

The next scenes are without textures and all pink:

alt text

But if I change Hidden for Full:

 Handheld.PlayFullScreenMovie ("Splash2.mp4", Color.blue, FullScreenMovieControlMode.Full);


It works properly, but I don't want it to look like a video. CancelOnInput doesn't work also, only Full or Minimal.

alt text

I would really appreciate your help, thanks and sorry for my english.

screenshot-20160802-133331.png (379.5 kB)
screenshot-20160802-134032.png (333.7 kB)
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Answer by Finijumper · Aug 02, 2016 at 01:19 PM

Issue solved, I have done this:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class Play : MonoBehaviour {
     
 
     // Use this for initialization
     IEnumerator Start () {
         GetComponent<AudioSource>().Play();
         Handheld.PlayFullScreenMovie ("Splash3.mp4", Color.black, FullScreenMovieControlMode.Hidden);
         yield return new WaitForSeconds(1.0f);
         SceneManager.LoadScene("MainScene");
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }
 

Let 1 second to the game before Loading Scene to give it time to load all components I think.

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