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Question by HZ51 · Aug 02, 2016 at 01:31 PM · bakingbatchingstatic batching

Explain me please this behavior of batching static objects. [Video included]

Explain me please t$$anonymous$$s behavior of batc$$anonymous$$ng static objects? I have 2 batches when I run my project, than I have 6 batches when I run my project for the second time, than I have 2 batches again... Anyway: 1. Can you explain why do I get such behavior? 2. Why do I get 6 batches for two similar STATIC objects with baking process? I suppose I should have around 2-3 batches. Why it doesn't work like t$$anonymous$$s?

https://youtu.be/YYdxSyGjC-U

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Answer by tanoshimi · Aug 05, 2016 at 11:02 AM

I believe what you're experiencing is a result of the fact that the stats window doesn't update when the game window is not active or unless an editor callback suggests a value has been changed. T$$anonymous$$s is most obvious at 00:53, when you click Cube (1) and the Batches briefly jumps to 10 before changing back to 2 when you $$anonymous$$t Play.

Try repeating the experiment, but t$$anonymous$$s time be sure to click inside the game window after every change you make to see whether the stats values update.

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Answer by Evaldas_Unity · Aug 05, 2016 at 12:58 PM

I believe t$$anonymous$$s is caused because Unity rebakes after exiting play mode.
Notice in lower right corner, when you spam play mode, it says "Bake paused in play mode".
If you wait a few second for baking to complete, running play mode again results in 2 or 3 batches.

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