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Question by Avellanas · Aug 03, 2016 at 06:36 AM · 2d

Move charecter following the mouse position

i want the player change the position following the mouse's position, something like this http://gamedevelopment.tutsplus.com/tutorials/quick-tip-smoothly-move-an-entity-to-the-position-of-the-mouse--gamedev-7356 but only on the x axis.

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Answer by Avellanas · Aug 03, 2016 at 08:15 AM

After almost two hours trying i finally made it. I leave the code here if anyone is interested.

 using UnityEngine;
 using System.Collections;
 
 public class Mover : MonoBehaviour {
     public float speed;
     private Rigidbody2D player;
 
     // Use this for initialization
     void Start () {
         player = GetComponent<Rigidbody2D> ();    
     }
     
     // Update is called once per frame
     void Update () {
         float moveHorizontal = Input.GetAxis ("Mouse X");
         Vector2 move = new Vector2 (moveHorizontal, 0);
         player.AddForce (move * speed);
     }
 }
 

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