• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by JeremieP · Aug 03, 2016 at 01:56 PM · animationmaterialsuvanimationeventmaterial.

using unity animation, Is there a way to offset UV of only one material?

Hi !

I have a 2d character, I use a material for the head and other materials for the body. The material for the head has one texture. The texture is an atlas of different faces. I want to swap the face during an animation, that's means offsetting the uv of the material.

I found two differents approach for this problem and none is satisfactory for now

1) I can create a event during the animation, a trigger for a script that call something like

GetComponent<SkinnedMeshRenderer> ().materials [0].mainTextureOffset = new Vector2 (0.5f, -0.5f);

That's is working. The problem for me is that:

  • is asking for a script and I would like to said in the animation, so that my artist don t bother a coder every time they need something.

  • it is a problem when blending animation, since the trigger can be missed completely if I don t start the animation at the beginning

So I tried using the animation system a bit more.

2) I have added a Property for Skinned Mesh Renderer.Material._Main Tex_ST ( using the add property button) then I've changed the value z and w for this properties.

This works except it change the offset for all the material on my object, so its messed with the other part of the body.

Question: Is there a way to offset a texture for only one material using the animation view ?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image merterdagdemir · Feb 17, 2020 at 02:57 PM 0
Share

I'm having the same problem as well. Is there anyone who could fix this and share the solution with us?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Unity bug? Animation events don't fire for single frame animations? 1 Answer

Frame Perfect Animations 0 Answers

Can u3 support UV animation? 0 Answers

Animation Plays well,but teleportation effect happens briefly when parenting the object to other obj 0 Answers

Vertex/bone animation with UV animation? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges