More than one gameObject on same script / The script only works for one gameobject and work on the rest of the gameobjects

I am trying to get all of the gameobject to play at the same time on the same script. I only gotten one gameobject to play in the scene. The other gameobject will stay on idle and wont play the rest of the animations . Here is my script :

using UnityEngine;
 using System.Collections;
 
  public class Enemyai : MonoBehaviour {
  public Transform player;
  static Animator anim;
      void Start () 
      {
              anim = GetComponent<Animator> ();
      }
      
      public void Stop(){
     anim.SetBool("isMoving", false);
     anim.SetBool("isAttack", false);
     anim.SetBool("isIdle", true);
     this.enabled = false;
     //Or if you want to destroy the AI script completely
     //Destroy(this)
 }

  
      void Update () 
      {

          float speed = 0.1f;
           this.transform.Translate(0,0,speed * Time.deltaTime);

          if (Vector3.Distance(player.position, this.transform.position) < 25f)
          {
              Vector3 direction = player.position - this.transform.position;
              direction.y = 0;
              this.transform.rotation = Quaternion.Slerp (this.transform.rotation,Quaternion.LookRotation(direction), 0.1f);
              
              anim.SetBool("isIdle",false);
              if(direction.magnitude > 2.6 )
              {
                  this.transform.Translate(0,0,0.09f);
                  anim.SetBool("isMoving",true);
                  anim.SetBool("isAttack",false);
                  }
              else
              {
                  anim.SetBool("isAttack",true);
                  anim.SetBool("isMoving",false);
                  
              }
          }
         else
         {
             anim.SetBool("isIdle",true);
             anim.SetBool("isMoving",false);
             anim.SetBool("isAttack",false);
             
         }
      
 }

      
 }

@importguru88

The problem might be here.

static Animator anim;

It’s seem like every instance of the script is using the same component. Just change modifier to public or private. Also:

void Start()
{
    anim = this.GetComponent<Animator>();
}