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Question by XBabineOne · Aug 05, 2016 at 02:29 PM · physicsnetworkinganimatornetworkanimator controller

NETWORK: Animator probleme. Unity 4.6.3.f1

Hi!

(I'm french so... sorrry for all mistake inside the text D:)

I have a little probleme in my game. I need animation for animated character and there is a probleme. In clientSide, all animations works, but... in serverSide, It is dosen't work at all! I don't know this probleme. I try to find a solution on google to see if other people have the same probleme than me and nobody have a solution D: I use the ANIMATOR and not the ANIMATION ! all people use animation and not animator. I try this:

 using UnityEngine;
 using System.Collections;
 
 public class AnimationControllerSoldierTest : MonoBehaviour {
     
     private Animator myAnimator;
     
     public float VSpeed = 0.0f;
 
     public float HSpeed = 0.0f;
 
     private GameObject ModelAnimated;
 
     private GameObject PlayerObject;
 
     private Transform myTransform;
 
     public int ChooseRandomAnim = 0;
 
 
     //Set bool for stance.
     public bool running = false;
     
     // Use this for initialization
     void Start ()
     {
         if (networkView.isMine == true)
         {
             myAnimator = GetComponent<Animator> ();
             PlayerObject = transform.gameObject;
 
             myTransform = transform;
             ModelAnimated = myTransform.FindChild ("Swat_Animated").gameObject;
             myAnimator = ModelAnimated.GetComponent<Animator>();
         } else {
             enabled = false;
         }
     }
     
     // Update is called once per frame
     void Update ()
     {
         //Random function.
         //ChooseRandomAnim = Random.Range (0, 3);
         
         //Right & Left; Forward & Backward.
 
         //VSpeed = myAnimator.SetFloat("VSpeed", Input.GetAxis ("Vertical"));
         //HSpeed = myAnimator.SetFloat ("HSpeed", Input.GetAxis ("Horizontal"));
 
         VSpeed = Input.GetAxis ("Vertical");
         HSpeed = Input.GetAxis ("Horizontal");
 
         networkView.RPC("SendFloatHorizontalAndVertical", RPCMode.All, VSpeed, HSpeed);
 
         ModelAnimated.transform.localPosition = new Vector3(0,-1,0);
 }
 
     [RPC]
     void SendFloatHorizontalAndVertical(float VSpeedRPC, float HSpeedRPC)
     {
         myAnimator.SetFloat("VSpeed", VSpeedRPC);
         myAnimator.SetFloat("HSpeed", HSpeedRPC);
         //myAnimator.CrossFade("Walk_forward", 1f, 0, 10f);
     }
 
 }

There is no error in the debugger.

this line: ModelAnimated.transform.localPosition = new Vector3(0,-1,0); is used for replace the player near the floor.

is my RPC is wrong? is my method is wrong? Is my script wrong?

Realy, I don't know. Thanks people if you help me :D

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