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Question by shadowpuppet · Aug 05, 2016 at 06:55 PM · texturescustomizationswap

texture swap

I found how to change the textures of my character thus being able to customize him by but how do you get those changes to stick? I select the textures I want and play the game for a bit, then save it. But when I leave the game to go to the start menu then back to the saved game the default textures are back.Or if I finish the level and go to the next level the default textures are back. Is this data I need to have stored in the "save game" script?

 using UnityEngine;
 using System.Collections;
 
 public class SwapTextures : MonoBehaviour {
     public Texture[] textures;
     public int currentTexture;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     if(Input.GetKeyDown (KeyCode.Y)) {
             currentTexture++;
             currentTexture %= textures.Length;
             renderer.material.mainTexture = textures[currentTexture];
     }
 }
 }
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avatar image shadowpuppet · Aug 05, 2016 at 06:58 PM 0
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The character is a prefab so the changes should pass level to level but it's like I need to have the equivalent of the "apply" button for the character but in playing a build

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