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Question by fixedgerald · Aug 07, 2016 at 06:56 PM · collisionragdoll

Ragdoll Collision

I am trying to detect when a ragdoll collides with certain objects but I don't want to have to add the script to every body part of every ragdoll (as that would be very tedious). Ideally I would have one script only on the parent object of the ragdoll.

This is the code I want to run for every child object of the parent:

void OnCollisionEnter(Collision other) { Debug.Log ("Collision with object"); }

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Answer by SarperS · Aug 07, 2016 at 07:03 PM

You don't have to. Just add it to the top-most parent with a rigidbody (root). Collision messages are sent through the object hierarchy.

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avatar image fixedgerald · Aug 07, 2016 at 07:19 PM 0
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I tried that too. I added the script to parent object and it only detects collision on it, not any children.

Other people have said this too: http://answers.unity3d.com/questions/633480/how-to-detect-child-object-collisions-on-parent.html

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