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Question by KristianGrytdal · Aug 08, 2016 at 09:36 PM · c#script.sceneimageplayerprefs

Saving an image's state

I have a script that saves how many points a player has between scenes, but i wonder if it's possible to make it so it saves the state of a image. The image is gone be "SetActive" from another scene, and then i need a script that remember which state the image is in. Thanks in advance :)

using UnityEngine; using System.Collections; using UnityEngine.SceneManagement;

public class GameStatus : MonoBehaviour {

 public int score = 0;


 void Start () {
     score = PlayerPrefs.GetInt ("score", 0);

 }


 void Update () {
 
 }
 void OnDestroy(){
     Debug.Log ("Fail");
     PlayerPrefs.SetInt ("score", score);
     
 }
 public int GetScore(){
     return score;
 }

}

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Answer by Rob2309 · Aug 09, 2016 at 12:42 AM

Could you specify what exactly you mean by state?

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Answer by KristianGrytdal · Aug 09, 2016 at 02:11 PM

Of course the image is gone be "SetActive" from another scene, by this button. (So this button on an off is the two states it's in)alt text


image.png (27.7 kB)
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