• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by alexander11 · Aug 10, 2016 at 02:54 AM · c#unity 5instantiate3dpoints

How do i Instantiate sub-Points with in Multiple Points??

Hello i am having trouble trying to make sub-Points(RedSphere) with in Points(Cube) and then add the

sub-Points(RedSphere) as childs to the Points(Cube), so i can move a Cube with its Sub-Points(Redsphere) attached to it, see in Pic1 so you know what i mean exactly. And here are the results i am getting which is in Pic2, does anyone know how to do this.

-Pic1 (i randomized the Cubes so you can tell what i mean) alt text -Pic2 (The results i am getting with the code Below) alt text And Here is the code so you know what i have done.

 using UnityEngine;
 using System.Collections;
 
 public class Points : MonoBehaviour {
 
     private Vector3[] cubePoints;
     private Vector3[] spherePoints;
 
     public GameObject cubePrefab;
     public GameObject spherePrefab;
 
     public int cubeAmount, sphereAmount, offset;
     void Start()
     {
         cubePoints = new Vector3[(cubeAmount + 1)];
         for (int i = 0, x = 0; x <= cubeAmount; i++, x++)
         {
             cubePoints[i] = new Vector3(x * offset, 0);
             Instantiate(cubePrefab, cubePoints[i], Quaternion.identity);
         }
         spherePoints = new Vector3[(sphereAmount + 1)];
         for (int i = 0, z = 0; z < sphereAmount; i++, z++)
         {
 
             spherePoints[i] = new Vector3(0, 0, z);
             Vector3 position = spherePoints[i];
             Instantiate(spherePrefab, position, Quaternion.identity);
             position = cubePoints[i];
         }
 }
 }



capture10.png (58.3 kB)
capture11.png (21.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

237 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I'm having a few issues with (Catmull)Splines that i need help with. 1 Answer

How do I Instantiate a prefab at the x axis position of where the UI button was clicked 1 Answer

Instantiating Objects randomly on a sphere with a set distance radius 0 Answers

How do i use lines to calculate triangles on mesh?? 0 Answers

Instantiate is not working in unity 5.6.4f1 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges