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Question by curly-brace · Aug 11, 2016 at 10:09 AM · renderingoptimization

Dynamic batching right vertex count

What if i'm going to use simple diffuse material on a number of objects? What would be vertex limit for them? 900?

And if i change this material to bumped diffuse? Vertex limit would be 300?

Are those numbers correct even in unity 5.4?

Does it work in WebGL?

Thanks!

edit: diffuse and bumped diffuse both use diffuse texture, so both use uv map. would it make simple diffuse material be under 300 vertex limit? i can't understand what is written in manual :(

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