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Question by UDN_81ba813e-1edc-4699-a1c1-d317e0298432 · Aug 12, 2016 at 03:18 PM · unity 5rigidbodygravityspaceplanets

Rigidbody gravity between planets

Hello, i'm doing this 3D game, where you can fly around space and you can land on planets, where you automatically rotate and land on your feet on the planet, wich has bigger gravity (like space engineers), so i don't know how to write the gravity script for the rigidbody if rigidbody already has gravity by decreasing the Y. Please help me (13 year old developer), sorry for my bad english, thanks alot.

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Answer by MuffinMan101010 · Aug 12, 2016 at 04:15 PM

KSP huh? Anyways, don't use the gravity scale, make your own.

 {
     float gravity = -2.4f;
 
  void Update () 
  {
      rigidbody.velocity.y += gravity * Time.deltaTime;
  }
  public void ReverseGravity()
  {
      gravity = -gravity;
  }

Heres something you can work out of, I'm also 13 lol!

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avatar image BloodBTF · Aug 12, 2016 at 04:52 PM 0
Share

You could also do

 public float downforce = 9.81f;
 //the real life numeral value for gravity
 void Update()
 {
 GetComponent<Rigidbody>().AddForce(-transform.up *0f* downforce);
 }

Ps im also 13 :P

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