how to make give a cube the capability to make an object jump when it comes on it ??

i wanna make the player which is a ball jump when it touches particular cubes ,but not using bouncing
because it doesn’t give the same value of jump every time
and thanks

You could try

1.making a custom tag for the cube that allows you to jump and call it something like “Jumpable”

2.make a script, or edit your player script and add this.

public float jumpPower = 5f;
bool hit;
public Rigidbody rb;
void Start()
{
 rb = GetComponent<Rigidbody>();
  //or just assign the rigidbody yourself
  }
void OnCollisionEnter(Collision col)
{
if (col.transform.tag == "Jumpable")
hit = true;
}

void OnCollisionExit(Collision col)
{
if (col.transform.tag == "Jumpable")
hit = false;
}

void Update()
{
if (hit)
{
rb.AddForce(0f,jumpPower,0f,ForceMode.Accelaration);
}
}

THEN:

Assign this script to your player’s COLLIDER, not the OBJECT ITSELF. be sure to assign the players rigidbody in the inspector to the script