• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by WeirderChimp · Aug 14, 2016 at 08:30 AM · assetsscriptableobjectsavingassetdatabaseitems

Scriptable Object not saving changes to a list.

Hey. So im very new to using scriptable objects but am working on an item database.

I have scriptable objects for each of my items and a scriptable object for my database(this just contains a list of Items)

I have a function that i call in the editor called ValidateDataBase, which gets all the items and adds them to the list.

Here is my code:

 public static void ValidateDataBase (){
         ItemDataBaseManager _myDataBase = (ItemDataBaseManager)AssetDatabase.LoadAssetAtPath ("Assets/Resources/ItemDataBase/ItemDataBase.asset", typeof(ItemDataBaseManager));
         if (_myDataBase != null) {
             _myDataBase.ClearDataBase ();
             BaseItem[] items = Resources.LoadAll<BaseItem> (@"ItemDataBase");
             foreach (BaseItem item in items) {
                 _myDataBase.AddItemToDataBase (item);
             }
             Debug.Log("Validated Item DataBase.");
         } else {
             Debug.LogWarning("Failed Validated Item DataBase. DataBase Doesnt Exist.");
         }
             
         AssetDatabase.SaveAssets ();
         AssetDatabase.Refresh();
     }

So this works and it adds my items to the database list(a scriptable object) BUT after i close unity and open it again my list is empty. Its likely i just dont fully understand how saving assets work.

Any help would be great. Thanks ~Scott

Comment
CasperK
ParadoxSolutions
kpgbrink

People who like this

1 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

54 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Referencing a ScriptableObject asset programatically 0 Answers

Serialization issue after updating Unity from 2018.2.1 to 2019.2.6 1 Answer

Scriptable Object references if not saved in AssetDatabase? 1 Answer

Saving system ADVANCED: Item Pos, Player Pos, Amounts, Etc. 2020 1 Answer

Find Source of Prefab Instance in Editor? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges