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Question by SwitchingBrains · Aug 15, 2016 at 03:36 PM · rigidbody2dvelocityanglecalculation

Calculate velocity x and y directions based on speed and angle

Well, it might be a simple math solution but i can't seem to find it. It's pretty straight forward.

I have a player object that 'jumps' by adding y-velocity like t$$anonymous$$s :

 _rigidBody2D.velocity = new Vector2(_rigidBody2D.velocity.x,jumpHeight);

I want to use t$$anonymous$$s same method to let the player bounce from another object. That object can be rotated. So i get somet$$anonymous$$ng like t$$anonymous$$s:

 player.Bounce( bounceForce, transform.rotation.eulerAngles.z );

 public function Bounce( bounceForce : float, bounceAngle : float ) 
 {
     bounceForceX = calculate the force by the ueler angle and force;
     bounceForceY = calculate the force by the ueler angle and force;
     _rigidBody2D.velocity = new Vector2(bounceForceX,bounceForceY);
 }

Thanks in advance!

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