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Question by jinda · Aug 15, 2016 at 06:08 PM · tree

Imported Custom Speedtrees have Black Foliage

Hi all, I have been diggin into the new Speedtree Unity Modeler - which is an amazing tool. until... I import my models into Unity and there I get large black areas on all trees I either create or tweak. Whats amazing is how consistent this problem is. A purchased tree looks great in unity. if I open the same tree in the Speedtree Modeler and tweak it then re-export it to unity - voila! Black spots. Ive spent the past couple of days trying to parse this out with no luck. Has anyone else wrestled with this? Ive tried switching rendering paths, creating entirely new project/scenes w/ only a terrain, tree and camera to strip out any conflicts all to no avail.! Thanks for any help.

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