Importing Blender to Unity textures get mixed up

I made two models, a TV and a Remote Control for it (separately). When i put a model and applies a texture to it, it works as it should but when i add the second model in, and applies it’s texture, the two textures start to mix so the TV, for example, won’t have it’s texture anymore, instead it will apply the same as the Remote Control …

This is a unity related issue and not blender i believe.

Nevermind I figured it out! :3